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Friends for life dlc mafia 2
Friends for life dlc mafia 2








friends for life dlc mafia 2
  1. #Friends for life dlc mafia 2 archive
  2. #Friends for life dlc mafia 2 free

The only edits i've done is allow water to be drivable, and change its material property. Posted: Fri 4:54 am Post subject: Mafia 2: Modding Tookitīasic editing can now be achieved. Oh? Do you know how this file structure is layed out? It could really help me. Posted: Thu 10:25 pm Post subject: Re: Mafia 2: Modding TookitĪrbitrarymobster I manually edited using a hex editor. Posted: Thu 5:22 pm Post subject: Mafia 2: Modding I manually edited using a hex editor. It can also handle "Friends for life" archives, which seem to be impossible to unpack with other programs.Īlso added support for XML files and added a fix, so all possible XML files can be opened.Īfter a few days of bug fixing and polishing, I will resume working on support for "patches" and models. I felt like the toolkit needed SDS packing and SDS unpacking, so I built a tool to make it easier to pack/unpack and quickly edit files using a new program called the "Game Explorer".

friends for life dlc mafia 2

I've been working very hard on updating the tool. Posted: Thu 1:26 pm Post subject: Mafia 2: Modding TookitĪpologies for being quiet. If you visit the link to a Stack Exchange discussion, you will discover that my issue could be a case of localization - while I am experiencing problems with some of Yusik's programs, other users who are Russian reported that they never encountered any flaws concerning his program. If so then I would like to inform you of my situation with several of Yusik's programs including the FrameRes_Editor which was resolved by an internet user:Īs for the Vechile Editor (EntityDataStorage), the cars lose balance and stability once the aforementioned file pertaining to such car is saved on Yusik's assigned program, regardless of any edits. How did you modify the EntityDataStorage file? Did you use Ultra Edit or one of Yusik's programs: Posted: Mon 2:18 pm Post subject: Re: Mafia 2: Modding Tookit (Very Experimental) One for vehicle data, and one for City_Universe data. It looks like there are different versions of this file. They seem to be to do with events around the city, like carrying crates, newsstands or hot dog stands.įound the file you're talking about.

friends for life dlc mafia 2

#Friends for life dlc mafia 2 archive

Can you send me a sample? The only ones I can find exist in the sds archive called "city_universe". Posted: Tue 8:48 am Post subject: Mafia 2: Modding Tookit I have modified EntityDataStorage_0.bin files successfully. Posted: Mon 9:11 pm Post subject: Re: Mafia 2: Modding Tookit (Very Experimental) Great work man! I really like where this is going. Posted: Mon 5:11 pm Post subject: Mafia 2: Modding Tookit

#Friends for life dlc mafia 2 free

If you would like to support this project and help keep it running, feel free to donate using the link here.Īnd like always, if you're not on the discord, join! It's nice and friendly! Why did the developers leave the snow there? A small bug actually identified this for me. It's just disabled in the FrameNameTable. In the summer SDS files, the snow still actually exists. This last picture is showing work on FrameNameTables. (If you're not too sure on how the SDS structure is, it just means it's not fully functional yet. It doesn't actually delete the data from the bufferpools or the FrameResource, except the actual object. This first picture shows deleted objects, this is only the first step. Posted: Mon 3:59 am Post subject: Mafia 2: Modding TookitĪ lot of library edits have been made, which has allows the program to now delete objects from the FrameResource, and configure FrameNameTables. Isn't that data located in "vehicles.tbl"? The only data i see in "EntityDataStorage" is scripts and mainly empty bytes. Posted: Thu 11:53 pm Post subject: Re: Mafia 2: Modding Tookit (Very Experimental)Īrbitrarymobster EntityDataStorage_0.bin in each vehicle archive contains handling data for each vehicle: Weight Horsepower gears etc. Posted: Thu 9:03 pm Post subject: Mafia 2: Modding Tookit (Very EntityDataStorage_0.bin in each vehicle archive contains handling data for each vehicle: Weight Horsepower gears etc.










Friends for life dlc mafia 2